Apr 22, 2012

Warcraft Ogre Monk

After all of these anatomy studies, I wanted to put it to use and see how much I've learnt.
Therefore I needed something with muscles and not too many clothes.
Since I like checking designs and game development from Blizzard (World of Warcraft), I decided to go for an Ogre Monk. Ogres are not playable, but since Blizzard is going to introduce a new race and the monk class, I thought that these buddies would make quite good monks.











Here's also a work process.
I wrote down some thoughts, to make clear what I changed and why.
I'd love to see something like this from other artists, too.



Apr 15, 2012

Study: Shadows

After studying anatomy, I'm now in defining the form better and thinking in volumes.
I'm hoping to achieve this by choosing some reference photos with significant shadows
and translate them into simple "black and white" forms.
White for the areas in the light and black in the shadows.
I do not use transition areas/grayscale or lines (when they're not shadows).